Via: Tech Crunch
Invention patent concerning cyberpersonalities, including their and varied use in artificial reality.
Published: U.S. Patent Office.
Invention patent concerning social intelligence, that is artificial intelligence about the behaviour of individuals or groups, and in particular a method for operating a computer interface to analyse unstructured online content generated by a user to produce a profile of a user.
Published: Google Patents
Paper presenting artificially intelligent chat robot, for foreign language acquisition, CLIVE.
Published: SETN: Hellenic Conference on Artificial Intelligence conference
In this paper we describe an extension of the Generic Automated Marking Environment (GAME-2) and provide an analysis of its performance in assessing student programming projects.
Published: IEEE Multidisciplinary Engineering Education Magazine, Vol. 2.
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises.
Published: Computers and Education, Vol. 50
This paper describes a neural-based technique for detecting upright persons in low-resolution beach imagery in order to predict trends of tourist activities at beach sites.
Published: Australasian Joint Conference on Artificial Intelligence
This paper describes the Generic Automated Marking Environment (GAME-2+), which is the extension of GAME-2 and provides an analysis of its performance in assessing student programming projects.
Published: Proceedings of the Interactive Computer Aided Learning Conference (ICL 2009)